Monday, November 15, 2010

game redesign rough

This is the quick rough that I created for the redesign.  there are multiple levels because I realized that players that can't figure out the puzzles even with help and discussion, and hints, will become justifiably frustrated.  so to keep them playing even when they hit a dead end, I decided to use the purchase away your problems idea.  There are some cards that place on the board small cubes, these cubes represent the information that players would have to be climbing through to find what they are looking for.  The players gather these off of the board to be able to buy a card out of the game.  It's impossible to buy away all of the cards, but it makes it so people can buy themselves more time.  The different levels are the different levels of reality that people would find information in the game: the internet, the real world, and in print.  The players need a certain amount of information from each to buy away their problems.

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