Monday, November 15, 2010

early board roughs

this was the early board rough designs, first the one that I had to axe because it just didn't work.

it was a race to the end, each space was marked by a card type which had a puzzle on it, or a hint on it.  Players needed to exchange information to get to the end box, because unless you could instantly figure something out by looking at it you needed other players to figure out what to do with your puzzle.  You could use any information means at your disposal if players were not willing to share their information.

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