Monday, September 27, 2010
Post 4
I ordered a camera so I can take images of Savannah and use them for this game as clues. I am thinking that a good approach is to make this game into a looking for a criminal game similar to clue. I was doing research into the psych of career criminals in the book writers guide to characteristics, and while it seems cheesy apparently someone who believes they are that smart often do leave clues to make it more difficult for themselves. I have been going around looking at memorable landmarks and trying to figure out which ones are the most memorable. I have started the website in dreamweaver, and it's been a really long time since I last opened it up, but having a site online to collect all of the clues and allow players to have a place to look seems like common place in these ARG game. I am also signed up to participate in an ARG in two weeks so I can get a good idea of one way to do it.
Tuesday, September 21, 2010
Post 3
Exploring the concept of an Alternate Reality Game. It seems to have been growing in popularity and is defiantly a concept worth exploring more. The marketable potential is something that has caught my attention. A lot of work to do on this concept, but it has a good amount of potential.
Links to and about Alternate reality games:
http://www.argn.com/about/
http://www.giantmice.com/features/arg-quickstart/
Links to and about Alternate reality games:
http://www.argn.com/about/
http://www.giantmice.com/features/arg-quickstart/
Wednesday, September 15, 2010
Day 2
Finished researching Jobs, and in the end have not narrowed down my choices enough.
Looking though my existing portfolio am trying to A) figure out if I have anywhere near enough stuff, and B) decided on what to focus on for the Project. I believe my 3 possible pitches are as follows:
1. I am going to be writing a complete Design doc for an original concept. Go though all the stages of design, and finishing with a completed Document with sample images and samples of what the different menus will look like.
2. I am going to Design and build a full level in Unreal, for an adventure game. The Level concept would be based off the cliche Ancient temple with Technology that is way to advanced and impossible. The level would be designed with no enemies and the projects main focus will be on using Kismet, puzzle and solution designing, some modeling and texturing, and set dressing.
3. I am going to Design and build a smaller level in Unreal, for a fighting game. The focus of the project would be less about scale and more on exploring the use of unreal script.
Looking though my existing portfolio am trying to A) figure out if I have anywhere near enough stuff, and B) decided on what to focus on for the Project. I believe my 3 possible pitches are as follows:
1. I am going to be writing a complete Design doc for an original concept. Go though all the stages of design, and finishing with a completed Document with sample images and samples of what the different menus will look like.
2. I am going to Design and build a full level in Unreal, for an adventure game. The Level concept would be based off the cliche Ancient temple with Technology that is way to advanced and impossible. The level would be designed with no enemies and the projects main focus will be on using Kismet, puzzle and solution designing, some modeling and texturing, and set dressing.
3. I am going to Design and build a smaller level in Unreal, for a fighting game. The focus of the project would be less about scale and more on exploring the use of unreal script.
Tuesday, September 14, 2010
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